ソースを参照

blockly编程游戏
1、配置可行走矩阵视图化
2、方格尺寸改为地图横竖尺寸,前端自适应

liyanbo 5 ヶ月 前
コミット
53969d80fa

+ 2 - 2
byzs-module-ai/src/main/java/cn/iocoder/byzs/module/ai/controller/admin/mapgame/vo/MapGamePageReqVO.java

@@ -23,7 +23,7 @@ public class MapGamePageReqVO extends PageParam {
     @Schema(description = "人物图标")
     private String userImage;
 
-    @Schema(description = "人物初始坐标")
+    @Schema(description = "人物初始方向")
     private Integer userDirection;
 
     @Schema(description = "地图背景图")
@@ -31,7 +31,7 @@ public class MapGamePageReqVO extends PageParam {
     private String mapBackground;
 
     @Schema(description = "地图方格尺寸")
-    private Double mapTileSize;
+    private String mapTileSize;
 
     @Schema(description = "地图开始坐标")
     private String mapStartPoint;

+ 3 - 3
byzs-module-ai/src/main/java/cn/iocoder/byzs/module/ai/controller/admin/mapgame/vo/MapGameRespVO.java

@@ -28,13 +28,13 @@ public class MapGameRespVO {
     @ExcelProperty("人物图标")
     private String userImage;
 
-    @Schema(description = "人物初始坐标")
-    @ExcelProperty("人物初始坐标")
+    @Schema(description = "人物初始方向")
+    @ExcelProperty("人物初始方向")
     private Integer userDirection;
 
     @Schema(description = "地图方格尺寸")
     @ExcelProperty("地图方格尺寸")
-    private Double mapTileSize;
+    private String mapTileSize;
 
     @Schema(description = "地图开始坐标")
     @ExcelProperty("地图开始坐标")

+ 2 - 2
byzs-module-ai/src/main/java/cn/iocoder/byzs/module/ai/controller/admin/mapgame/vo/MapGameSaveReqVO.java

@@ -22,11 +22,11 @@ public class MapGameSaveReqVO {
     @Schema(description = "人物图标")
     private String userImage;
 
-    @Schema(description = "人物初始坐标")
+    @Schema(description = "人物初始方向")
     private Integer userDirection;
 
     @Schema(description = "地图方格尺寸")
-    private Double mapTileSize;
+    private String mapTileSize;
 
     @Schema(description = "地图开始坐标")
     private String mapStartPoint;

+ 2 - 2
byzs-module-ai/src/main/java/cn/iocoder/byzs/module/ai/dal/dataobject/mapgame/MapGameDO.java

@@ -40,13 +40,13 @@ public class MapGameDO extends BaseDO {
      */
     private String userImage;
     /**
-     * 人物初始坐标
+     * 人物初始方向
      */
     private Integer userDirection;
     /**
      * 地图方格大小
      */
-    private Double mapTileSize;
+    private String mapTileSize;
     /**
      * 地图背景图
      */